A tirade consisting of my Mojang/Minecraft related Tweets

The biggest takeaway from the Mojang sale is in Notch’s letter: being an icon to gamers means either losing yourself or your creation. 

Phil Fish chose to lose his creation and company rather than deal with gamers. Now, Notch is doing the same. That is the smart/right choice.

Until we can fix something at a larger, community level, this toxic “gamer” environment will continue to drive out our best creators.

Minecraft is to many gamers today what Nintendo was to my generation of the 80’s/90’s. And Miyamoto just sold off his Mario & Zelda.

He didn’t sell it for the money. He sold it to escape from us & our community. We need to realize that and address it before we lose others.

(the above was reposted from my Twitter acct)

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vectogram:

Playstation Controller Timeline (1995-2013)

Another week, another timeline of controller evolution… This time its for the Sony PlayStation!

…Which means most of them between the first and last controllers are very iterative updates. But look at how sexy it is anyway! Ooo ahhh!!!

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vectogram:

Sega Controller Timeline (1986-2001)

I’ve completed all the major Sega controllers and compiled them into a Timeline post, similar to the Nintendo one a week or so back. Check it out and admire that blue and white two-toned glory.

Due to some requests I’m also looking at organizing these timelines into poster forms once I’ve done a few more and putting them up for sale. If you’re interested let me know so I can gauge interest and determine how I’m gonna get these made.

Right now I’m going between the choice of Etsy, where I’d have them made and ship/deliver them myself, or Society6 where its more of a print-on-demand service. The latter is a bit more appealing but I’ve had less experience with it. 

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vectogram:

Nintendo Entertainment System (1985 / NA)

This is the start of a summer-long, and possibly longer, project that I’m calling “Controller Portraits.” The goal behind it is to make a simple, stylized, yet effective vector portrait of all the major gaming controllers before the start of next school year. 
Games are an art form; they are a story telling device; they are amazing and personal and often quite subjective… but the way we all interact with them is the same. These are the portals into other worlds, and they deserve their day in the limelight.
This new blog, VECT-O-GRAM will be updating daily (or as close to it as I can manage) over the coming months. First I will focus on the main controllers, and eventually double-back into the major peripherals.
Anyway, check it out sometime. Right now its the first day of it, so there isn’t much going on (just this actually)… but I’ve already completed a week’s worth of work that will all be posted daily from here on out. So maybe double check it in a week or so. 

vectogram:

Nintendo Entertainment System (1985 / NA)

This is the start of a summer-long, and possibly longer, project that I’m calling “Controller Portraits.” The goal behind it is to make a simple, stylized, yet effective vector portrait of all the major gaming controllers before the start of next school year. 

Games are an art form; they are a story telling device; they are amazing and personal and often quite subjective… but the way we all interact with them is the same. These are the portals into other worlds, and they deserve their day in the limelight.

This new blog, VECT-O-GRAM will be updating daily (or as close to it as I can manage) over the coming months. First I will focus on the main controllers, and eventually double-back into the major peripherals.

Anyway, check it out sometime. Right now its the first day of it, so there isn’t much going on (just this actually)… but I’ve already completed a week’s worth of work that will all be posted daily from here on out. So maybe double check it in a week or so. 

gamesobscura

Backlogged: Winter Break 2013

gamesobscura:

Confession time: I have a real bad habit of buying more games than I have time to play.

I see a Steam sale for a game I’m halfway interested in it? Why not buy it now to ensure I don’t pay more later. A new game has me pumped about jumping into its world, story, or online friendzones… and it just so happened to go on presale somewhere AND includes the future DLC? I am, of course, way into that. Walk by a bargain bin and see a decent/bad game for $5? Sure, I just won’t eat out after leaving the store tonight. 

This isn’t a problem most of the time, but becomes one when I actually have the freetime to play games. Where do I start? How do I choose? Should I just sell the shit I probably won’t touch? It’s fairly frustrating because when it comes time to game, guilt shouldn’t enter into this beautiful hobby of ours. 

Over winter break, it gets to be pretty simple though, because there are a ton of Game of the Year lists floating around every website ever, and I can just pick the games I own from those and push through them if they can hold my interest. If not, I move on to the next and leave a mental note to come back later (or not at all, if it was really terrible). 

That’s exactly how I spent most of this past winter break, and so I thought I would run through what all I played, how far I got, and a quick blurb on what I thought before school really gears up to full-speed and I go back into my playing/writing when there is precious little freetime.

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Just started a semi-regular feature called Backlogged, where I run through the games I’ve run through over breaks and other stints where I actually get the freetime to play multiple things (aka: winter, spring, summer, and fall breaks).