Goodbye 2013: What I Played, Liked & Missed


With the end of each year, I find myself gathering a bunch of games I missed thanks to school, work, and the like, to cram them into my winter break as healthily as possible. Because, once the school year starts up, it’s back to gaming on weekends and keeping my head down during the week. This means that a lot of games go onto a list of things to buy instead of a shelf of things I own. It also means that just about every break from school is little more than a frenzied rush to stay up to date on a field that moves incredibly too fast. 

Over the past couple of weeks, I’ve started and finished a dozen games, many of which are on this list in some capacity. Some were in 2013, and some were in the very front-end of 2014… but for the sake of this list, they are 2013 games because that’s when they came out goddammit.

So here, in alphabetical order, are my ten top games of 2013:

Read More

It’s been especially rough keeping up with games and going to art/design school this year… but I used my break pretty unwisely and got caught up on stuff for the most part. So check out my GOTY list for 2013. 

There’s no contest when it comes to PC gaming: Steam is the place to be. Their sales drive interest of games through the roof, their overlay and community features are unparalleled, and their selection goes from all kinds of software to almost any kind of game. Although there have been many contenders that stepped up to the plate to offer similar services, many do so out of a sense of fear; afraid that by giving Valve a monopoly on PC gaming, we will lose that special something business thrives on: competition.

However, Valve is not intimidated by competition and seeks it out regularly with the implementation of bold new features. Last fall it was Big Picture Mode, moving the Steam experience away from the PC and into the living room. Now, it is eliminating the need for a second screen/device to look to for help, with their new community feature: Steam Guides. …continue reading