Backlogged: Winter Break 2013


Confession time: I have a real bad habit of buying more games than I have time to play.

I see a Steam sale for a game I’m halfway interested in it? Why not buy it now to ensure I don’t pay more later. A new game has me pumped about jumping into its world, story, or online friendzones… and it just so happened to go on presale somewhere AND includes the future DLC? I am, of course, way into that. Walk by a bargain bin and see a decent/bad game for $5? Sure, I just won’t eat out after leaving the store tonight. 

This isn’t a problem most of the time, but becomes one when I actually have the freetime to play games. Where do I start? How do I choose? Should I just sell the shit I probably won’t touch? It’s fairly frustrating because when it comes time to game, guilt shouldn’t enter into this beautiful hobby of ours. 

Over winter break, it gets to be pretty simple though, because there are a ton of Game of the Year lists floating around every website ever, and I can just pick the games I own from those and push through them if they can hold my interest. If not, I move on to the next and leave a mental note to come back later (or not at all, if it was really terrible). 

That’s exactly how I spent most of this past winter break, and so I thought I would run through what all I played, how far I got, and a quick blurb on what I thought before school really gears up to full-speed and I go back into my playing/writing when there is precious little freetime.

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Just started a semi-regular feature called Backlogged, where I run through the games I’ve run through over breaks and other stints where I actually get the freetime to play multiple things (aka: winter, spring, summer, and fall breaks). 


Goodbye 2013: What I Played, Liked & Missed


With the end of each year, I find myself gathering a bunch of games I missed thanks to school, work, and the like, to cram them into my winter break as healthily as possible. Because, once the school year starts up, it’s back to gaming on weekends and keeping my head down during the week. This means that a lot of games go onto a list of things to buy instead of a shelf of things I own. It also means that just about every break from school is little more than a frenzied rush to stay up to date on a field that moves incredibly too fast. 

Over the past couple of weeks, I’ve started and finished a dozen games, many of which are on this list in some capacity. Some were in 2013, and some were in the very front-end of 2014… but for the sake of this list, they are 2013 games because that’s when they came out goddammit.

So here, in alphabetical order, are my ten top games of 2013:

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It’s been especially rough keeping up with games and going to art/design school this year… but I used my break pretty unwisely and got caught up on stuff for the most part. So check out my GOTY list for 2013. 

There’s no contest when it comes to PC gaming: Steam is the place to be. Their sales drive interest of games through the roof, their overlay and community features are unparalleled, and their selection goes from all kinds of software to almost any kind of game. Although there have been many contenders that stepped up to the plate to offer similar services, many do so out of a sense of fear; afraid that by giving Valve a monopoly on PC gaming, we will lose that special something business thrives on: competition.

However, Valve is not intimidated by competition and seeks it out regularly with the implementation of bold new features. Last fall it was Big Picture Mode, moving the Steam experience away from the PC and into the living room. Now, it is eliminating the need for a second screen/device to look to for help, with their new community feature: Steam Guides. …continue reading