Confession time: I have a real bad habit of buying more games than I have time to play.
I see a Steam sale for a game I’m halfway interested in it? Why not buy it now to ensure I don’t pay more later. A new game has me pumped about jumping into its world, story, or online friendzones… and it just so happened to go on presale somewhere AND includes the future DLC? I am, of course, way into that. Walk by a bargain bin and see a decent/bad game for $5? Sure, I just won’t eat out after leaving the store tonight.
This isn’t a problem most of the time, but becomes one when I actually have the freetime to play games. Where do I start? How do I choose? Should I just sell the shit I probably won’t touch? It’s fairly frustrating because when it comes time to game, guilt shouldn’t enter into this beautiful hobby of ours.
Over winter break, it gets to be pretty simple though, because there are a ton of Game of the Year lists floating around every website ever, and I can just pick the games I own from those and push through them if they can hold my interest. If not, I move on to the next and leave a mental note to come back later (or not at all, if it was really terrible).
That’s exactly how I spent most of this past winter break, and so I thought I would run through what all I played, how far I got, and a quick blurb on what I thought before school really gears up to full-speed and I go back into my playing/writing when there is precious little freetime.
Just started a semi-regular feature called Backlogged, where I run through the games I’ve run through over breaks and other stints where I actually get the freetime to play multiple things (aka: winter, spring, summer, and fall breaks).
With the end of each year, I find myself gathering a bunch of games I missed thanks to school, work, and the like, to cram them into my winter break as healthily as possible. Because, once the school year starts up, it’s back to gaming on weekends and keeping my head down during the week. This means that a lot of games go onto a list of things to buy instead of a shelf of things I own. It also means that just about every break from school is little more than a frenzied rush to stay up to date on a field that moves incredibly too fast.
Over the past couple of weeks, I’ve started and finished a dozen games, many of which are on this list in some capacity. Some were in 2013, and some were in the very front-end of 2014… but for the sake of this list, they are 2013 games because that’s when they came out goddammit.
So here, in alphabetical order, are my ten top games of 2013:
It’s been especially rough keeping up with games and going to art/design school this year… but I used my break pretty unwisely and got caught up on stuff for the most part. So check out my GOTY list for 2013.
A “rebranding” of a local drive inn from my hometown for a class assignment on Logo & Branding. They have never had a real logo or identity, and so this is less of a rebrand, and more of an ini…
I’m finally on Dribbble thanks to a kind stranger shooting me an invite. I’m guessing they checked out my portfolio site and deemed me worthy, lol. Anyway… check out my debut shot and watch that profile for more stuff in the future!
When you look at our state flags all together, there’s no indication they come from the same nation. Unfortunately this is an accurate representation of where we are right now as a country. (They also break just about every rule of flag design.) As a tribute to the “united-ness” I’d like America to adopt in the future, I embarked on a project to redesign all fifty state flags.
Having just embarked on a redesign of Milwaukee’s city flag with my “Identity & Branding” class, this project is not just inspiring but awesome in its scope.
“I hope it’s a joke. I hope Microsoft is pulling a New Coke on us, announcing a shit console nobody wants, only to eventually announce the Xbox Classic and winning back everybody’s hearts. Microsoft is making a console for itself. Not for gamers. Not for developers. Just for its own, greedy little Orwellian self. I’m not interested.”—Phil Fish (Fez) in our interview with him about Fez 2, ambition, and launch platforms. (via polygondotcom)
Starbucks and McDonald’s, among others, provide about 28,000 Wi-Fi access points, which are connected automatically to Nintendo 3DS, in the U.S. and 24,000 in Europe.
We are going to perform a system update that introduces a framework that uses these access points as StreetPass relay stations by this autumn.
This will involve taking a Nintendo 3DS system in Sleep Mode to an access point which will then connect automatically and send StreetPass data to a server. At the same time, the Nintendo 3DS system also receives the StreetPass data of another user from the server. In this setting, data is not exchanged directly, but rather through a StreetPass relay station. Hence, as opposed to, say, Person A and Person B directly exchanging game data, data will be transmitted in sequence from Person A to Person B, and then onto Person C and so on.
Satoru Iwata introduces a new StreetPass Relay feature for 3DS. Basically, you go to Starbucks, then someone ELSE goes to Starbucks, and you both get Streetpasses, even if you’re not there at the same time.
So maybe American people will get to get some Streetpasses now, even if they’re not at E3!
I really hope they enable something where people you played online show up in your Plaza as a SpotPass. Or where at least friends you play online with show up there… that would be such a big reason to play online as opposed to alone.